FAQ
Questions people ask me
Can you really build a mobile game with AI?
Yes, with a caveat. AI tools wrote most of the code and made most of the art for MiniMe Squad, but they did not decide what to build, notice when something felt wrong, or test it on a real phone. That part was still me. The course is about how those two halves fit together.
Which AI tools did you use?
Claude for building, testing and releasing the game, OpenAI image models for turning a photo into a character, and Higgsfield for creatures, bosses and the marketing films. Around them sit ordinary tools: Capacitor and Xcode for iOS, Firebase, PostHog, AdMob and SendGrid.
How long did it take?
The first image was made on 8 September 2026. About two months later the game had 100 levels, 10 rooms, 10 bosses and was in TestFlight testing on iPhone.
Do I need to be a developer to follow the course?
No, but it helps to be comfortable with a computer and curious about how things work. The course is aimed at founders and builders who want to ship something real with AI, not just a demo.
When does the course open, and what will it cost?
It is being made now. Price and date are not set yet. People on the waitlist hear first.
Is MiniMe Squad on the App Store?
Not yet. It is in testing and coming soon to the App Store.